Star Wars Knights of the Old Republic II: The Sith Lords Game Overview:
The good Star Wars prequel series continues with Knights of The
Old Republic II: The Sith Lords. You play as a Jedi (no relation to the
original game’s hero) who left the Order years ago after the war with Revan and
Malak. During your absence, three new Sith Lords rose to power and purged the
galaxy of nearly all Jedi. As the last known Jedi, you must reclaim your powers
and take down the Sith before they finish what they started.
The Sith Lords looks and plays nearly identically to the first
game - a deft turn-based combat system that looks and feels like you have
real-time control over the dramatic action - which is just fine, since the
first KOTOR was so satisfying. This time you start out wielding basic Force
powers (there are 60 new powers and feats to choose from), but you still have
to fight your way through a large chunk of the game with blasters and
conventional swords before you get your hands on a more elegant weapon. You’re
gonna earn that lightsaber, pal.
The moral decisions you face affect not only your alignment, but
that of your entire party. Certain party members will like you more depending
on if you lean good or evil, and winning them over can gain you access to
special side quests. Swoop racing and Pazaak are both back, plus a few other
minigames to keep the main game from getting old, but the replayability factor
truly makes this game amazing. Playing through as a Jedi will make you itch to
go back and do it all over again as a Dark Jedi, so that you can let loose and
kill, rob and otherwise ruin the lives of everyone you come into contact with.
The fantastic storyline returns you to a few worlds from KOTOR,
as well as some that were mentioned but not seen, and the new Sith Lords are genuinely
creepy, intimidating characters. However, a few of the battles are
anticlimactic, and the ending is obviously unfinished, leaving you wondering
what happened to half of your party. The Sith Lords is a worthy sequel, but the
abrupt story stopper ultimately keeps the apprentice from becoming the master.
Star Wars Knights of the Old Republic II: The Sith Lords Game
System Requirements:
Operating Systems:
Windows 98 SE, Millennium (ME), 2000, and XP.
CPU:
Pentium III or Athlon class 1 GHz or faster required.
Pentium 4 or Athlon XP class 1.6 GHz or faster recommended.
Memory:
256 MB RAM required.
512 MB RAM recommended.
Graphics Card:
32 MB OpenGL 1.4 compliant AGP or PCX 3D Graphics card with
Hardware Transform and Lighting (T&L) Capability required.
ATI Radeon 9200 or NVIDIA GeForce4 Ti or better recommended.
Sound Card:
100DirectX 9.0c compatible audio device required.
CD-ROM:
Quad Speed CD-ROM drive required.
16 Speed CD-ROM or DVD-ROM drive recommended.
Input Device:
Keyboard and mouse required.
DirectX:
Microsoft DirectX 9.0c is included on this CD. You will be
prompted to install DirectX during the installation of this game if this or a
more recent version isn't already properly installed on your system.
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