The
King of Fighters ’97 is a 1997 fighting game produced by SNK
for the Neo Geo arcade and home console. It is the fourth game in The King
of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation
and the Sega Saturn in Japan only. The Saturn requires the same 1MB RAM
cartridge utilized by the previous game.
KOF
’97 follows the same format as the previous KOF games, but
introduces two distinct playing styles which the player can select before
choosing their team: Advance and Extra.
Advance
mode is based on the previous game in the series, KOF ’96, but features a
revamped Power Gauge. Instead of charging the Power Gauge, the Power Gauge is
now filled whenever the player strikes the opponent or by performing Special
Moves. The player can stock up to three Power Gauges. The player can use one
stock of the Power Gauge to perform a Super Special Move or enter a “MAX” mode,
in which the player’s defensive and offensive strength are increased.
Performing a Super Special Move while in MAX mode will make the player perform
a more powerful Super Special Move.
Extra
mode is based on the first two games in the series, KOF ’94 and KOF
’95. Like in those games, the player fills the Power Gauge by charging it or
defending against the opponent’s attacks. After the gauge is filled, the player
enters MAX mode and like in Advance, their character’s offense and defense will
increase. The player can only perform Super Special Moves in MAX mode or when
the life gauge is near empty and flashing red. When the player performs a Super
mode in MAX mode while the life gauge is flashing red, then the Super move will
be even more powerful. The Emergency Roll maneuver from KOF ’96 used
in Advance mode is replaced by the side-step from KOF ’94 and KOF
’95.
Processor=
500MHz
Ram=
128MB
Graphics=
32MB