PES 6- Pro
Evolution Soccer 6 Konami's Pro Evolution Soccer series has
usually managed to outdo EA's FIFA series in the eyes of European critics, even
if it rarely manages to generate the same level of sales. When Winning Eleven:
Pro Evolution Soccer 2007 (or Pro Evolution Soccer 6 in Europe) was announced
for the Xbox 360, it seemed gamers could finally look forward to a game that
combined superb playability with more impressive visuals and a compelling
online offering.
We're pleased to report that
the newest Pro Evolution Soccer continues the series' tradition of playing a
great game of football. From the moment you kick off, either against a friend
or the computer, Pro Evolution Soccer delivers a fantastic representation of
the sport. Realistic body shapes, player momentum, and ball physics combine to
provide the greatest result yet. Just like in real football, you have to work
at creating build-up play and set pieces, but in return you'll get a deep level
of satisfaction when you score a truly remarkable goal.
The game's visuals have
received some Xbox 360 attention.
Konami has made this year's
game tighter than ever before. For example, players need to be facing their
intended targets to attain any sort of passing accuracy, and the game usually
favours the defending player in one-on-one situations. Consequently, Pro
Evolution Soccer 2007 is a slower game than its predecessor and favours
quick-passing play as opposed to selfish, solo runs. On the other hand, fouls
are awarded much less frequently this time around, which prevents the
stop-start routine that marred PES5. Although it takes a while to adjust to
these changes, the new version of Pro Evolution Soccer
is the best yet in terms of action, and it will reward dedicated players with a
good degree of depth.
However, as a
next-generation title, Pro Evolution on the Xbox 360 doesn't work quite as hard
as it could. The lack of licensed team data has always been an issue for the
series, but this version has even less functionality than last year's
PlayStation 2 game. The German league has mysteriously disappeared, and while
there are still a reasonable number of licensed teams, only four are
represented from the entire British Isles. That's fine if you're a fan of
Rangers, Celtic, Arsenal, or Manchester United, but
everyone else will have to make do with a fictional team name that is based
loosely on the real club's location. Spurs fans must put up with North East
London, Reading fans with Berkshire Blues, and so on.
Even worse, Konami has now
decided to omit the editing features that were available in previous Pro
Evolution Soccer games. These options have been comprehensive in the past in
order to make up for the lack of official licences in the game. In fact, while
the full roster of team and player changes can still be made in the PlayStation
2 version of the game, in the Xbox 360 game you can only make alterations to
players' names and statistics. Appearances, kits, and even fake
team names can't be changed, which is something of a step backwards,
although the proportion of accurate player names overall is higher this time
around, and transfers are accurate to the end of the August 2006 transfer
window. What's more, there's no option to save goal replays either, so the days
of saving your most glorious strikes to show off to your mates are gone.
Also, the unlockable items
that PES points previously allowed you to buy are gone, although national teams
of classic players can be obtained by winning some of the cup competitions
available. All of the usual national tournaments return in exactly the same format as before. The Asian Cup, which includes just five
teams, provides a short-term challenge, and for something more comprehensive,
you can play the European competition or set up your own club or national team
tournaments if you so desire, playing as any team in the game.
The focus of the
single-player game has always been the master league, and thankfully, it
returns in this year's game. Because this is a long-term challenge in which you
take a team of low-quality fictional players to the top, you'll need to win
matches and accumulate in-game currency to buy decent players on the way. This
year's version of the master league is exactly the same as in previous years,
with one or two changes in presentation. For example, it's now possible to
choose whether or not players age or improve. By switching this last option
off, you can re-create the experience from past Pro Evo games and gradually
build up a team of today's superstars, as opposed to a raft of regenerated
youngsters with the exact same names as famous players now.
Licensed players look great,
but there aren't enough of them.
Either way, there's nothing
in this career mode that shows any particular ambition, and Konami has been
content to simply serve up what we've seen in previous versions of the game.
Therefore, if you've spent weeks working your way out of fake-player obscurity
and into the world-class arena previously, you can now contemplate doing
exactly the same thing over again, in exactly the same way.
As you'd expect from a game
that is making its Xbox 360 debut, the biggest improvement to Pro Evolution
Soccer is in the visuals. The high-definition overhaul means that you can
really appreciate the player details, particularly in the way they move. The
interaction between players and the ball has been key to Pro Evolution Soccer's
success, and it's never looked as clear as on the Xbox 360. While it's not yet
in the same league as the 2006 FIFA World Cup game in
terms of detail and authenticity, there's still enough to please the eye.
Player likenesses are reasonable enough so that you can tell who the players
are for the most part, although the licensed players certainly seem to have had
more attention paid to them. There are still entire club and national teams
that feature players with incorrect names, and a few of them have hair colour
or facial characteristics that will no doubt baffle some football fans.
Peter Brackley and Sir
Trevor Brooking make a return in the commentary box,
and while there seems to be less repetition in their remarks, there's nothing
noticeably new in the stock phrases either. It's always been one of the Pro Evo
series' weaknesses. Although they won't have you switching off the commentary
after playing for a few days, it's nothing to write home about.
There has been a fair amount
of anticipation about the online multiplayer capabilities of Pro Evolution
Soccer 2007, as with many other Xbox 360 games. While playing against the
computer is certainly compelling, competing against real people is far more
exciting, and players can battle over an online leaderboard. Each person's Xbox
Live profile will build up an online database, which keeps track of a variety
of statistics, including your performance over time and even your favoured
choice of team.
The online mode will sort
you into several leagues, depending on your ranking. And you will move up and
down based on how many times you win, lose, or draw. If you want to play practise
matches or against friends, then you can play in unranked games. But the real
challenge comes in playing online ranked matches that will contribute to your
leaderboard position. The real disappointment is that you can't set up online
tournaments with friends. So while the online multiplayer mode is incredibly
fun and addictive, it's a decidedly last-generation experience.
Body shapes and player
movement make the game feel realistic.
The performance of online play is fairly stable, although there are some issues
that blight a game, which depend on quick reactions. Shots, crosses, free
kicks, and corners are much trickier online because of a lag between the button
press and the onscreen power bar. This means that you'll often hold the button down for longer than you need. And when the
action is completed, you end up with way more power than you'd want. After a
few games, you'll work out how to compensate, but it's still off-putting.
Achievements in the game are
straightforward to win by playing through the preset tournaments and the master
league competitions. It may sound as if a lot of time is required, but it's
possible to unlock most achievements by setting the game to the easy mode and
on the shortest match length to romp through them. Much harder to achieve are
the online badges, which require you to play 100 online games and win 100
matches.
Overall,
while the most important part of the game--the football--is of the usual high
standard, there's a general lack of ambition in other areas of the game. But
there's no doubt that for the foreseeable future this game will continue to
play some of the greatest matches around, and the challenge to be one of the
best players online will live on for a long time to come.
System=
Pentium IV CPU 1.4 GHz
RAM= 512 MB
Video Memory= 64 MB
OS= Windows 98 ME 2000 XP Vista Windows 7 and Windows 8
RAM= 512 MB
Video Memory= 64 MB
OS= Windows 98 ME 2000 XP Vista Windows 7 and Windows 8